Dear False Positive Readers,
This is Ashley Walton, Mike’s sister and editor of False Positive. I have really terrible, awful news and a tiny bit of good news.
You might have noticed it’s been a couple years since we’ve posted anything on this website. Well, brace yourself for the saddest update I’ll ever share.
You Shall Not Pass!
Ha! That wasn’t there before.
Great minds…
“You shall not pass!”
See, why didn’t he just do that in the first place. Unless… that spell is what causes the whole eye problem.
I found myself asking the same thing, ‘Why not just use that spell/ability in the first place?’ That explanation is probably going to be instrumental to the plot of this story.
Well, it might take a lot out of him or something. If they can do it with less fatigue/exhaustion/etc, why not.
The creature was holding their friend a minute ago.
Either his initiative roll was too low, or the casting time on the spell was too long. Galen was probably just an NPC, anyway.
I guess it’s because you need to show that the monster is badass before you can show that the wizard is even more badass.
galen means “mad” in swedish.
As in crazy or as in angry?
As in crazy.
galen will return with a bit of creature in him.
Brilliant, a real “The Fly” plot where he and his friends attempt to adjust to the new him with little success.
Man, why does someone always have to die before the mage breaks out the mana burn?
it wasnt exposed enough to do it until now.
Yeah, Galen moved into the line of fire & would have caught the spell right in his back.
Now that his back isn’t in the way any more…
I wonder if that spell is a suicide bomb.
I’m pretty sure that it’s a Resurrection one, what with all the green – necromantic.
Casting Rebirth looks a lot flashier and destructive here.
Proof that none here are gamers, Typically the wizard reserves the most powerful spells for when shit really goes down, as they cannot cast many. You use your weaker spells and work your way up the spell level list until you reach the level that is right for the creature you are fighting. If you have some autokill spell you damn well better save it for a Party Death, otherwise its really a waste of resources. Ideally you’d use it right BEFORE the death occured but meh… the above happens just as often.
I disagree.
Today’s spellcasters typically give their hardest-hitting abilities the highest priority so they can be used earliest and most often. The focus is taking the target out of the fight as quickly as possible. The faster it dies, the less time it has to bite your allies in half.
Proof that you are a gamer from a bygone era. It’s ok though. We still love you.
It usually doesn’t take long for a mage to realize that there’s no such thing as overkill precisely because there IS such a thing as underkill.
There is “taking out the enemy” and there is “taking our yourself if anything even more dangerous should show up”.
If they both are the same thing, saving your “Mana” until really needed IS a good idea.
Unless of course you are playing something shitty like D&D 4 or, help Cthulhu, A MMORPG. ^^
Also, as someone who for some reason almost always ends up the Mage in the group: There is the problem of the rest of the combat oriented Characters players pithing a fit if you do too much.
Already destroyed a group, which a character death never once managed, over here.
Fucking wizards. Always fucking shit up. Fuck.
You could have started with that you fool.
I’m intrigued that nobody in the comments so far seems to think that maybe this sudden surge in power is a result of his anger, shock, and grief at his comrade being chomped in half unexpectedly. Yes, you can talk strategy and efficiency and all that, but IRL you would probably lose your cool if your best friend got wrecked in such a manner; even if this does turn out to be an RPG, not acknowledging this basic human behavior would be metagaming, and metagaming is bad.